About Us:
Us is just me for right now, you can call me Joe. I started out in game development when I was 12 or so years old, learning FreeBASIC on a beat-up old computer and fell in love with technology. By the time I was 13 me and one of my more artistic friends founded our first little "game studio", and it grew to be about 4-5 people who randomly sometimes contributed pixel art or other graphics, with me doing most of the work after the first few weeks. Eventually nobody else was collaborating and I was the only developer left, and the only one that ever knew how to code.
Later that year "we" had released our first game, I would continue to update it throughout the next few years (I think the last update came out when I was 15). That was the last time I put a project onto the internet before coming to itch. Gone are the days of uploading my project to MediaFire and hoping people would find it!
I've toyed around in many engines over the years and learned bits and pieces of tons of programming languages. I look forward to continuing to improve my skill set.
Competencies:
Godot
GameMaker 8/GameMaker Studio 1.4/Game Maker Studio 2
Unity (still a bit of a novice, but I can do some cool world design work)
GML/JavaScript (I placed them together because of how similar they are)
Python/PyGame
C# (The base language is easy enough, it's learning how to use it with Unity that is hard)
Fruity Loops Studio 21 (My mediocre music career has at least given me some skills)
Moving Forward:
As of right now, my main goal on itch is to connect with other creators, get inspired, learn new skills and participate in game jams. I have been wanting to participate in jams for years now and I've finally been able to dedicate the time and resources to making it happen.
Though I don't expect to gain any traction with them, I hope to use them as a learning tool to refine my own skills, try out new ideas, and hell, if something sticks, maybe I'll just keep working on whatever sticks.
Over the years, I've learned that my own ambition can be the hardest thing to overcome in terms of development, I always want to do more and more and more, but without keeping my projects in a small and manageable scope, I know that I will never finish them, thus why I love the idea of game jams so much, it forces me to keep scopes small, and grind out projects before they become unmanageable.
Games: