Luna: Starfall
Luna: Starfall is an incremental game about building your forces to defend Luna (the moon) from an invasion force made up of hostile alien lifeforms! Allocate your cash to resources to make more cash or spend your money on troops to fight off the invaders, complete story missions to do your part to repel the invaders, and participate in randomized battles to earn (or lose) cash. Can you earn all of the achievements, and best the invaders?
If buying the game to support me is not feasible, but you still want to experience the full game and support me while you are doing it, I have uploaded the full game to Kongregate! It can be played in the browser, and is ad-supported, so playing it on Kongregate helps to support my dev journey!
Luna: Starfall – Free to Play | Kongregate
Disclaimer
Saving/loading is disabled in the free HTML5 demo version, to enable saving/loading please consider buying the game to support me and my development journey.
Please consider rating and leaving comments to let me know what you liked/disliked about the project, where I could improve, etc. I can also be reached via Discord for bug reports, commission work, etc, through my Discord server: https://discord.gg/FApfcrHDaZ
Furthermore,
This software is provided “as is” without warranty of any kind, express or implied, including but not limited to warranties of merchantability, fitness for a particular purpose, and noninfringement.
The developer is not liable for any damages or issues arising from the use or inability to use this software.
Update Log:
v1.0.17
- Exit game disabled for HTML5 builds
- Resource cost/power rebalanced
- Unit cost/power rebalanced
- Income for second algorithm rebalanced
v1.0.16:
- Added credits (for licensing compliance, to prepare for game launch)
- Code cleanup
- Minor tweaks/improvements to Linux/Mac ports
v1.0.15 (Beta 2a4):
- Added full screen toggle for desktop release
- Code cleanup
- Minor performance improvements
- Ported game to Linux and Mac
v1.0.14 (Beta 2a3):
- Code Cleanup
- Added UI button feedback on main buttons
- Added particle effects
- New UI Update Timer
- Added Save/Load UI feedback and animation
- Created HTML5 Free Demo branch
- Restricted Save/Load for demo version
- Bug Fixes
- Reworked sound system for background music after initial HTML5 testing raised audio errors
Changed how version numbering works to prepare for release. Beta builds continue until version 1.0.16.
Beta 2a2:
- Achievement System & Persistent Statistic Tracking were added
- 5 Achievements were implemented
- Sound effects for various player actions
- Saving data now uses an encryption algorithm to protect save data from tampering
- New pricing algorithm to adjust changes in unit and resource prices, adjusted to make progression more fluid and more stable for late-game content.
- Added a "Codex" for Lore information
- Added 5 entries to the codex
- Various bug fixes
- Minor performance improvements
- Expansion and optimization of save/load system
- Mission progression is now tracked in the save system
Beta 2-2a2 builds lack detailed changelog notes because these were hotfixes done in quick succession across a few hours, adding, changing, fixing, reworking and optimizing, see Beta 2a2 notes to see all that has changed between Beta 1 and Beta 2a2.
Beta 1:
- Added saving and loading the game with all tracked resources functioning as designed, reworking code to be more scalable for future modifications... I hope.
Alpha 2:
- Improved UI
- Implemented random battle system
- Added volume mute option
Alpha 1:
- Finished story missions
- Finished Units & Resources
Contact
Questions? Need custom work? Have suggestions for improvements? Other feedback? I’m available on Discord and always happy to talk business.
| Updated | 9 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Frontline Studios |
| Genre | Strategy, Simulation |
| Made with | Godot, Adobe Photoshop, Krita, FL Studio |
| Tags | 2D, Casual, Godot, Graphical User Interface (GUI), Idle, Incremental, No AI, Retro, User Interface (UI) |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| Links | Discord |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $0.50 USD. You will get access to the following files:






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